Tuesday, 18 August 2026

Major Milestone: Skink Has Officially Bootstrapped!

Woohoo! It’s time for a long-overdue update on the language powering the future of DANI.

We just crossed a monumental threshold with Skink: it is now officially bootstrapped!

For anyone unfamiliar with compiler development, bootstrapping means that the Skink compiler can now compile its own source code. From here on out, all future versions of the Skink compiler will be written in Skink itself. It’s a huge rite of passage for any programming language project, and seeing it actually work after so much foundation work is insanely satisfying.

Where Go Fits In (For Now)

The handover
Now, does this mean I’m throwing Go out the window today? Not quite!

Go has a proven, rock-solid track record, and I’ll be keeping it around for prototyping work. Whenever I want to test out an idea quickly and I’m not sure if Skink is quite ready to handle the heavy lifting yet, Go gives me a reliable safety net.

However, the long-term vision hasn't changed: eventually, I plan to fully commit to Skink for almost all development across my projects, experiments, and research.

The Road to Skink 1.0

While bootstrapping is a massive step forward, we aren't quite at version 1.0 just yet. To earn that release tag, Skink needs to hit a few crucial targets:

  1. Cross-Platform Support: Clean cross-compilation across Windows, macOS, and Linux.
  2. Architecture Support: Full targeting for both x86 and ARM architectures.
  3. Embedded Target Transpilation: The ability to compile (or at least transpile down) to low-power platforms like the K210, ESP32, and standard Arduino C/C++.
  4. Direct Hardware I/O: First-class hardware abstraction libraries for lower-level protocols—specifically I2C, SPI, GPIO, and related interfaces.

Acceleration, Compute, and Graphics Backends

Beyond microcontrollers and standard CPUs, getting high-performance compute and neural inference support hooked up is high on the priority list.

  • CUDA Support: I still need to get CUDA fully enabled and tested. Because of my current local setup, this will likely require either acquiring new dedicated NVIDIA hardware or setting up a cloud-based VM for build and test pipelines.

  • Vulkan & AMD: My main local system currently relies on Vulkan to run LM Studio, so a Vulkan compute backend is high on the radar as a viable cross-vendor path. I'm also looking closely at AMD’s libraries (ROCm/HIP) to ensure broad hardware compatibility.

It's a lot of moving parts, but watching the architecture take shape piece by piece is incredibly rewarding.

Bringing It Back to DANI

So, why go through all the trouble of building a custom language from scratch?


It all comes down to DANI. My goal has always been to have a single, unified language capable of bridging every layer of DANI’s stack—from high-level logic and neural compute all the way down to real-time bare-metal sensor and actuator control. Skink is the key to making that happen without juggling three different language ecosystems.

Speaking of DANI, there have also been some fascinating developments regarding his neural network architecture recently... but I’ll leave you hanging on that for now and save the deep dive for the next post!

Stay tuned!


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Aiming for Jarvis, Creating D.A.N.I.